this post was submitted on 20 Nov 2023
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Sennheiser/Opus GSP 670.
Sennheiser audio quality, with a bit meh but still above average mic, (wireless bandwidth limit I assume).
What really makes these my favorite wireless pair ever, is the truly insane battery life. 100 hours, enough that by the time you get the low battery warning, you can still finish gaming for the day, and the next, and then plug them in to charge. They go into standby on their own, I've only ever touched the power button to turn them on the couple times I completely drained the battery.
What do you mean by surround? Headsets either have good stereo or they don't. Are you referring to virtual 7.1 surround that basically all cheap gaming headsets advertise? (it doesn't work, there's a reason Sennheiser, an actual audio company, doesn't bother) I have never once used the feature on a headset that supports it. You have two ears, the headset has two speakers. Either the game has good positional audio or it doesn't, some extra processing in the middle has never been able to fix that imo. The GSP 670 seal well and positioning footsteps or gunshots has been easier than on any previous set I've had.
And they work perfect on linux, they use a usb dongle and are detected like any other usb audio device.
Maybe "Spatial audio" fits my description better than "surround sound". I wasn't quite sure whether additional processing is mandatory for realistic ingame sound. Back in the day (long long ago), EAX 4.0 was a huge improvement above direct sound. I guess that has changed, luckily!
Long story short: What I'm looking for is an immersive sound simulation for ingame environments, and I don't like to lack behind proprietary solutions.
A really good stereo pair is ideal, something that gets the audio into your ear as clean as possible. I like closed because it's easier to hear the quiet sounds as well as the loud ones, I'm often the first to pick up an approaching squad in apex with my friends.
In modern games all the advanced spatial processing is done by the game engine.
That was always going to be the best way to do it, as the game engine can account for not just the position in space of a sound source, but the geometry around it.
"Surround" only makes sense when dealing with a physical set of speakers. While with a stereo headset feeding audio into each ear, modern games are able to positionally process and place audio at any point around you.
Virtual 7.1 surround is just a worse way to do the same thing, and often in a way that ruins the audio quality. Not to mention it's a standard for 7 discrete points of audio, not truly 360 degree spatial placement. But it can be done for cheap in software, no matter how crappy the hardware, so gaming peripheral manufacturers keep slapping it on as a marketing gimmick.
TLDR: Good clean stereo is worth way more than support for some BS "processing", modern games already process audio positionally and turn that into the appropriate stereo signal for your two ears.