this post was submitted on 14 Nov 2023
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Having Intel devs do manual, per game scheduling optimization seems unsustainable in the long term.
I wonder if the long term plan is to try and automate this, or use the NPU in upcoming generations to assist in scheduling.
NVIDIA has been optimizing their drivers for specific games each month for a long time.
Nvidia is a graphics card company, they need constant driver work for their cards. Intel is a CPU company for whom gaming is a minor side hustle at best.
Also, GPUs are full of sharp performance cliffs and tuning opportunities, there is a lot to be gained. CPUs are a lot more resilient and generic - a lot less to be gained there.
APO performance uplift suggests that may not be accurate.