this post was submitted on 09 Nov 2023
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[–] [email protected] 1 points 10 months ago (1 children)

I would be surprised. From what I understand, VRR, by definition, holds the image longer, and on OLEDs when the framerate is low, it can cause 'pixel overcharging', which looks terrible, especially in darker gray areas of the screen.

[–] [email protected] 1 points 10 months ago (1 children)

Do you mean that this overcharge happens when both the framerate and the refresh rate are low on OLED? Because I would imagine that even with a low framerate, say 10 FPS on a 60Hz screen, the pixels are still being... well... refreshed.

As I understand it, Low Framerate Compensation would prevent the situation you are describing above by using multiples of the FPS to fall within a refresh rate window. i.e. At 10 FPS the image would be refreshed to match 30Hz, at 27 FPS 54Hz, at 45 FPS 90Hz etc. etc.

And on a fixed refresh rate OLED monitor, say 60Hz, the pixels are still being refreshed no matter the framerate.

I'm not saying I'm right, this is just as I understood it. Can you please point me in the direction of where I could find out more about your explanation? Doesn't have to be a link, just the name of the site / creator will do and then I'll look it up.

[–] [email protected] 1 points 10 months ago

Yes, it's related to refresh rate specifically.