this post was submitted on 03 Nov 2023
125 points (97.0% liked)

PlayStation

5274 readers
4 users here now

The PlayStation community for Lemmy! Come and join us for daily news and discussions!

Rules:

  1. Stay on topic.
  2. No hate speech or personal attacks.
  3. No console wars or PC elitism. We are all gamers.
  4. Be a decent human.
  5. No piracy talk, links, or directions to copy-written content. Emulation discussions are allowed.
  6. No NSFW content, shilling, self promotion, ads, spam, low effort posts, memes, trolling, etc.
  7. All bots must have mod permission prior to implementation and must follow instance-wide rules. For lemmy.world bot rules click here
  8. Do not make false reports. If you believe a post is a borderline rule break that is fine, but using the report feature as a super-downvote is not allowed. You will be met with a warning, followed by a ban for abuse of the report feature.
  9. Have fun!

Other Gaming Communities:

Remote Play Resources:


For questions, collabs, or really anything, message me directly at: @cosmicsploogedrizzle:matrix.org


SEO Tags: PlayStation 5 , PS5 , Game , Gaming , Games , Sony , Studios , Nintendo , Xbox , Microsoft , Next Gen , Unreal , Decima Engine , Exclusive , Dualshock , Dualsense , Dual Sense , SIE , Sony Interactive Entertainment , HBO , The Last of Us , Horizon , Spiderman , Spider-man , Spider Man , God of War , PSVR , Virtual Reality , MLB , Returnal , Death Stranding , Ratchet and Clank , Ghost of Tsushima , Demon’s Souls , Naughty Dog , Santa Monica , Housemarque , Sucker Punch , Bungie , Destiny , Insomniac , Guerilla , Bend , Asobi , San Diego

founded 2 years ago
MODERATORS
 

Ah, yes. The "let's bloat our game size to bully other games off your SSD so you'll be reluctant to ever uninstall it, because reinstalling it would be a big pain, that way you'll play it indefinitely and give us extra money in micro transactions" strategy.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 9 points 1 year ago (2 children)

Yeah, it's not a conspiracy to make people play the game, it's that efficient code costs more, and the bloat doesn't effect their sales enough to pay coders to make it efficient

[–] [email protected] 6 points 1 year ago (1 children)

you can't write 200 GB of code unless you're GPT. Those files are all needlessly high quality models and textures, environments, etc.

[–] [email protected] -3 points 1 year ago (1 children)

Yeah, but games a fraction of its size has better textures...

It's not that

[–] [email protected] 9 points 1 year ago

No it is. We’re talking different types of quality. There’s subjective quality, which would be appearance, art style, direction, cohesion. You can make something high quality with fairly low detail meshes and textures.

Then there’s quality in the sense of fidelity. You could decimate a mesh and reduce the amount of surfaces on it by an order of magnitude, make it much smaller, faster to render, etc. and have it almost imperceptibly different from the original mesh. Same thing with textures and audio.

Then there are other optimisations, like cutting a mesh you’ll only ever see from one side in half, so instead of rendering an entire high-rise building, you’re basically rendering a cutout.

Doing this takes precision and time though, but it’s worth it because it makes the game run much better, and the asset smaller, at no cost to the visual fidelity, assuming the player doesn’t go out of bounds and views the asset from a side it wasn’t meant to be viewed.

Modern hardware and rendering techniques have gotten so good we can basically forego this though. Deep Learning Super Sampling was initially suggested as a way for lower performance hardware to run games better, but what we’ve ended up with is developers taking shortcuts, not optimising their games, and rendering them on lower resolutions while having DLSS take care of up scaling and improving the image quality.

You can have really high fidelity textures, meshes, sound, and VFX, that takes up a tonne of space, while still looking/sounding/feeling rubbish.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

Are they just leaving their textures uncompressed for the performance advantage that would offer? It's pretty much common practice now to just compress them and have the game engine decompress them on the fly, but that does have a significant performance cost.

I could see it making a difference if they are going for "twitch" shooter. But I don't know enough about shooters to know if that is the gameplay style cod is going for, or if that is even a term for shooters people use anymore.

[–] [email protected] 1 points 1 year ago

They are probably using DirectStorage to increase game performance, that means that the only compression available to them is GDEFLATE. And that's not the most efficient algorithm for photo like images as used in textures.