this post was submitted on 01 Nov 2023
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[–] [email protected] 1 points 1 year ago

Yeah

People laughed at megatextures at the time, but Carmack was totally right back in the day about virtualization of GFX pipeline functions like textures and shadows (Carmack has said VSMs were on the board for idtech 6 before he left).

We're just now getting to the point it's absolutely necessary, though. Traditional methods of doing these things just don't scale fast enough anymore to be worth it.