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Xbox's new policy — say goodbye to unofficial accessories from November thanks to error '0x82d60002'
(www.windowscentral.com)
This is a most excellent place for technology news and articles.
Microsoft does make a special controller for people with disabilities. Still sucks for people with custom setups. The cheating in fps games is out of control though
On PC you can do whatever the hell you want with your hardware and people aren't asking to ban it to prevent cheating. This is such a dumb excuse. Build some good anti-cheat or stop complaining. This isn't the solution.
I get it, but whatever is being done in the PC ecosystem isn't really solving the problem either. The last bastion of cheating in the console space is 3rd party controllers. Banning them is going to be way more effective than any anti cheat software.
If I was using an unapproved controller I'd probably be pissed, but how big is that market outside of people cheating? Aren't most 3rd party controllers approved devices anyways?
And if you install Linux, you can even to whatever the hell you want with your software
The array of different disabilities is so vast - a controller which works for one player may not work for another.
The adaptive controller is designed to be custom-modded for different disabilities.
It's actually a really cool system they designed in partnership with AbleGamers. They even have a mod for quadriplegic gamers. And it's super affordable versus previous accessible interfaces.
Accessibility is one of the few places where Microsoft has been wholly good in recent years. Play any first-party Xbox game from the last few years, and you'll see that the first menu that opens up first time you play is accessibility settings.
The Xbox Adaptive Controller is a device that lets you build your own custom controller that fits your specific needs. It's actually really neat
interesting but I don't see that working for some people, example 1 armed gamers
Configurable lol.
Yes it is
great point, example there are two way to make a controller for 1 armed people, for the left hand and right hand.
Does cheating in games justify downright deactivating custom accessories?
In my opinion absolutely not but the gaming community tends to give a lot of leeway towards companies rolling out so called "anti-cheat" solutions, even if they are downright scary i.e. asking users to install always on rootkits, or in this case, anti-consumer by forcing people to buy first or second party controllers.
I've even heard people in other situations suggest that anti-cheat systems should have surveillance systems like the ones done on remote exams, which would be downright dystopian and would be a privacy and security nightmare, all for a fucking video game WTF?
Given that Xbox is a closed console, couldn't they just have rootkit anticheat by default?
Maybe I'm stuck in the past but it still seems as if consoles still don't employ anticheats.
They could and probably do (might even be the same anti-hacking system which bans from xbox live from the Xbox 360 days) they aren't doing this to combat cheating though, they're doing it because it'll make them more money. They might claim it's anti-cheat because the gaming community will drink up that response and respect their decision without questioning it.
Many people who do stand up against descisions like these are usually laughed at or accused of being cheaters, I bet people might even do it to me because I posted this.
I will say that this will likely be all but a setback for cheat devices who can spoof or pass-through an official controller, they will adapt, this change will only truly be successful at killing third party controller support.
You're not wrong. And unless the controllers have some sort of TPM module in them then yeah they'll be easily bypassed.
Legacy official controllers don't have a TPM so even if new ones do, current ones don't and same goes for ones that spoof current official controllers.
At least assuming they're going to keep compatibility with current official Xbox controllers.