this post was submitted on 21 Oct 2023
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[–] [email protected] -4 points 1 year ago* (last edited 1 year ago) (1 children)

They can transfer a person's purchased DLCs to next game.

[–] [email protected] 13 points 1 year ago (2 children)

That would require that DLC to work in the new game. Which would limit what you can do in the new game to make it compatible. Not going to happen.

[–] [email protected] 4 points 1 year ago (1 children)

Yeah people don't seem to be understanding that this is a technical and pragmatic issue, not a business decision.

It's the "new and improved" problem. If it's new, it's not improved. And if it's improved, it's not new.

If you want a new, cutting edge game, you aren't just improving the old game. So the old stuff likely won't be compatible.

If you want an improvement/extension of the old game, you won't be getting a shiny new game.

They made the choice to make a shiny new game but they need to try to prevent the inevitable backlash from people being upset that they're favorite X/Y/Z is missing.

[–] [email protected] 1 points 1 year ago

Yeah it's very different these days. In the past DLC was just content (like extra levels) and people don't expect that in the new game (maybe more levels than when the first game came out), but now DLC usually adds features as well as levels and people want all the features in the new game too.

[–] [email protected] 0 points 1 year ago (1 children)

I'm not saying that they literally have to use the same files. But they can transfer the purchases.

[–] [email protected] 2 points 1 year ago (1 children)

You're saying remake all the DLCs and not have people pay for it I assume. How the hell are they going to afford that? That's not mentioning they might not want to make identical DLCs, and many of the features from them are included in vanilla now.

[–] [email protected] -3 points 1 year ago (1 children)

They aren't some poor indie devs who are bootstrapping themselves, dude.

[–] [email protected] 0 points 1 year ago

When did I say that? I just let you know Paradox aren't the developers like you seem to think. They still need to keep the lights on though. Honestly, tiny indie devs can afford to do crazy things because there are a lot fewer people on the line who need to get paid. The larger the studio, the more careful they have to be. An indie game can run on passion alone.