this post was submitted on 16 Oct 2023
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What ever will they do without the man who designed compelling quests such as "go to this cave and grab this item" and "go to this outpost and kill this nameless dude"?
This is literally every quest in every game, though
You could boil chess down to "go to this place and kill this dude" if you wanted
Well yeah, the quest could have very simple instructions, but the actual map is designed so achieving the goal requires strategic decision making. I guess the hard is making it so the player self selects the difficulty that is the most fun for them.
Which I think is honestly a lot of players' fault. Like yeah if you play an RPG, avoid all the sidequests and just go straight to max level as fast as you can, it's pretty freaking hard for the game designer to make the right guardrails to force you to actually enjoy the game lmao.