this post was submitted on 25 Jun 2023
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What they really want: a sanitized official mod store that dominates over the Nexus and Loverslab. I'm not sure how they're going to pull that off, but I fully expect them to try.
In theory, modders asking to be compensated for their work is not that outlandish of an idea, however in practice there are a ton of problems that need to be solved when going down this rabbit hole:
All of these proved to be major issues when they tried a paid mod store for Skyrim. Stolen mods, a fishing mod that required an animation framework mod who's creater demanded the fishing mod be taken down, mods that had major incompatibilities with other popular mods, and bought mods just inserting themselves wherever they felt like in the load order.
If Bethesda wanted to create an official mod store, it would need to be carefully curated, with contracts with the modders requiring them to keep their mods updated, and seriously upgraded tools for configuring purchased mods. Honestly, I just don't quite see it happening.
Compatibility could be solved the Paradox way. Most of their games I can roll back to a specific patch. So if a player pays for a mod, and later game updates break it, as long as the player can roll back to the last patch on which the mod worked correctly, the player still has what they paid for.
All the other problems remain though.