this post was submitted on 25 Jun 2023
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Howard says Bethesda Game Studios is looking to keep expanding its support for the modding community with the upcoming space-faring RPG.

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[–] [email protected] 27 points 2 years ago (6 children)

“One of the things that I’ll call out is, it’s important for us not just to enable that, but to participate,” he said. “To make is easy for them, to make this where they can make it not just a hobby, but a career."

What they really want: a sanitized official mod store that dominates over the Nexus and Loverslab. I'm not sure how they're going to pull that off, but I fully expect them to try.

[–] [email protected] 13 points 2 years ago (1 children)

Classic Todd bs on the level of "it just works"

tell me lies tell me sweet little lies

[–] [email protected] 1 points 2 years ago
[–] [email protected] 13 points 2 years ago (3 children)

In theory, modders asking to be compensated for their work is not that outlandish of an idea, however in practice there are a ton of problems that need to be solved when going down this rabbit hole:

  • IP and ownership: Is the mod really 100% originally created by the seller?
  • Compatibility: The game is going to be recieving big updates, is there a garantuee that the mod will remain compatible, or be updated as well?
  • Dependencies: Does the mod require other mods? Are the creators of that mod OK with their work being used to make money by others? What if the required mod breaks or becomes unavailable?
  • Load order: Anyone who's modded Skyrim or Fallout before knows how fickle mods can be, often requiring specific configs and tweaks to the load order. Is Bethesda going to offer tools for that alongside their store?
  • Quality Assurance: Am I even getting my money's worth? Is there a refund policy?

All of these proved to be major issues when they tried a paid mod store for Skyrim. Stolen mods, a fishing mod that required an animation framework mod who's creater demanded the fishing mod be taken down, mods that had major incompatibilities with other popular mods, and bought mods just inserting themselves wherever they felt like in the load order.

If Bethesda wanted to create an official mod store, it would need to be carefully curated, with contracts with the modders requiring them to keep their mods updated, and seriously upgraded tools for configuring purchased mods. Honestly, I just don't quite see it happening.

[–] [email protected] 5 points 2 years ago

also users cant exactly build huge mod lists if many mods are paid

[–] Mnemnosyne 1 points 2 years ago

Compatibility could be solved the Paradox way. Most of their games I can roll back to a specific patch. So if a player pays for a mod, and later game updates break it, as long as the player can roll back to the last patch on which the mod worked correctly, the player still has what they paid for.

All the other problems remain though.

[–] [email protected] 1 points 2 years ago* (last edited 2 years ago)

I think that maybe it would be better if there was something like an effort to set up paid third-party large DLC. Bethesda doesn't really sell small things, on the order of what a lot of mod authors provide (well, they tried to sell individual models and skins in Fallout 76 , which I don't think has been fantastically successful). They've never had an industry where one could a la carte buy individual game mechanics from them. What they're known for is making full-on expansions and selling those. I can imagine an industry where third parties can sell those maybe working out better.

[–] [email protected] 7 points 2 years ago* (last edited 2 years ago) (2 children)

not just a hobby, but a career

They're definitely planning on making a mod store.

[–] [email protected] 3 points 2 years ago (1 children)

Already have. Fallout 4's mod store has so much mod "dlc" microtransactions on it that when you add it all up, it's several times the cost of the base game and all of its dlc combined.

[–] [email protected] 2 points 2 years ago

Modders should be compensated. I'm not too convinced Microsoft's cut won't be too big to make the whole thing worth charging for. It's a big ask to sell mods since that's not the norm. Patreon or something might be more viable way for modders.

[–] [email protected] 2 points 2 years ago (1 children)

They will probably just try to pay modders more for their mods on the official store than what Nexus is paying them, by charging users a microtransaction to download each mod. Modders probably will make so much more money for their mods, that they won't want to upload to Nexus or anywhere else. Also, there's no way that Bethesda is going to allow nsfw mods on their official store, so I guess we'll see what happens.

[–] [email protected] 3 points 2 years ago

I'm hopeful that the approach will be closer to how Minecraft works, now that they're under the same umbrella. But it seems more likely they'll just monetize things heavily and push creators to monetize. (e.g., mods over a certain size require a minimum payment amount to 'recoup bandwidth costs')

[–] [email protected] 1 points 2 years ago

100% it's this. Their dream is to convince the wider playerbase that mods are something that should be purchased, it's creators making money from it, Bethesda retaining all ownership and rights in perpetuity of any/all mods uploaded.

The way everything has to be monetized these days is to me pretty disheartening. This idea that a thing isn't worth doing if you're not making money from it. Fortunately right now mod communities are alive and well and free to all.