this post was submitted on 08 Oct 2023
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[–] Rosco 70 points 1 year ago (30 children)

So you need to remove entire gameplay segments in order to make this crap somewhat enjoyable? Jesus.

[–] [email protected] 35 points 1 year ago* (last edited 1 year ago) (8 children)

I've had 130 hours of fun, still tons to do, and have no idea what temples are. I think I already got my money's worth.

If temples are needlessly tedious I wouldn't hesitate to mod them out.

[–] Ataraxia 2 points 1 year ago (2 children)

I am waiting for official mod support to make it into a real game. There are so many awesome mods and I've tried a few but I'm too lazy to manually install them. Also I'm so not going to go through the storyline amount 9 times...

[–] [email protected] 3 points 1 year ago (1 children)

Factorio has a mod manager built in. It can browse, download, install mods all right there. It even syncs mods to save files and checks for updates. Factorio mods have better support than most games do. I really wish some other developers would put that kind of effort into mods. Just think of what, say, Minecraft could be if it had that.

[–] [email protected] 1 points 1 year ago

Likewise the Paradox launcher has pretty good mod support. I think you have to add mods externally, but you can create profiles and things where one profile could be for The World of Darkness games and another could be for Game of Thrones, or whatever. You can easily swap between them without any trouble.

[–] [email protected] 1 points 1 year ago

Many of them can be installed using Vortex Mod Manager from Nexus mods. It helps. Still, the mods can only do so much until mod tools release.

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