this post was submitted on 03 Oct 2023
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Discussion of table top roleplaying games.
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I consider it "short-term positive but long-term negative". Using it occasionally is nice just like having a drink. If you do it every day however, it will bite you eventually.
Like any fiction, roleplay requires some suspension of disbelief from the players. If they become aware of the quantum ogres it breaks that and ruins the fun.
It hate it when computer games advertised something like "8 different endings!" Eight endings means there are only three meaningful yes-no decisions to make. All the other thousands of tiny decisions I make in the game will have no impact on the story. They only determine if I make progress or get stuck or maybe the order of scenes. The beauty of (sandbox) ttrpgs is that every small decision can actually matter.
it never ruins the fun for me. I remember one campaign I was in and we were talking about the last session and the GM said he didn't plan on us taking a boat. SO he had to quickly move a land encounter to the sea. So yeah he casually mentioned the use of QO and no one in the group cared. It's D&D all roads lead to combat.