I recently dusted off my old Guild Wars 2 account after YouTube recommend some videos of it.
I was a huge fan of Guild Wars 1, I especially loved its skill system. You had hundreds of skills available but you could only equip 8 at a time. This forced you to think carefully and craft builds, which was half the fun. There were some skills that were only available once you defeated some hard elite enemies, which was also a fun challenge.
When GW2 released I bought the game on the first week, but the skill system was very underwhelming for me. A huge part of why I loved GW1 was not there in the sequel, so I quickly stopped playing.
Around 10 years later I logged in again and created a new character. I'm aware that there were tons of changes made to the game but the very early game stayed pretty much the same (as far as I remember). However, the way I experienced it was very different.
It no longer bothered me that you only have a fraction of the skills available. I'm 10 years older than I was when I first played it and I have much less time. This means that I appreciate not having to spend days to craft a character, I can just go out and enjoy the game.
The story is also pretty good, I've heard that GW2 is one of the few MMOs where the early game is also as much fun as the late game, and it seems to be true. I don't feel like I have to rush to max level to have fun.
Have you ever had a similar experience?
Fallout 1: I'm not good with isometric RPGs, the top-down view makes me feel less immersed in the game. Because of that, I didn't feel engaged by Fallout 1 the first time I tried. I was able to enjoy it when I revisited it years later.
Armored Core 1: I loved this game when I was a child but trying to play nowadays the lack of analog stick support makes the control really suck and I stopped playing before even finishing the first level.
There's probably more but I can't remember right now.