this post was submitted on 25 Sep 2023
36 points (92.9% liked)
Dungeons and Dragons
10809 readers
2 users here now
A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!
/c/DnD Network Communities
- Dungeons and Dragons - Art
- DM Academy
- Dungeons and Dragons - Homebrew
- Dungeons and Dragons - Memes and Comics
- Dungeons and Dragons - AI
- Dungeons and Dragons - Looking for Group
Other DnD and related Communities to follow*
- Tabletop Miniatures
- RPG @lemmy.ml
- TTRPGs @lemmy.blahaj.zone
- Battlemaps
- Map Making
- Fantasy e.g. books stories, etc.
- Worldbuilding @ lemmy.world
- Worldbuilding @ lemmy.ml
- OSR
- OSR @lemm.ee
- Clacksmith
- RPG greentext
- Tyranny of Dragons
- DnD @lemmy.ca
- DnD [email protected]
DnD/RPG Podcasts
*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans
Rules (Subject to Change)
- Be a Decent Human Being
- Credit OC content (self or otherwise)
- Posting news articles: include the source name and exact title from article
Format: [Source Name] Article Title
- Posts must have something to do with Dungeons and Dragons
- No Piracy, this includes links to torrent sites, hosted content, streaming content, etc. Please see this post for details
- Zero tolerance for Racism/Sexism/Ableism/etc.
- No NSFW content
- Abide by the rules of lemmy.world
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I recommend skim reading any purchased modules to know what to expect before you run them. You'll quickly find your flow of how much prep you want/need for each session. When it comes to running the actual sessions, I try to keep 2 main points in mind every game regardless of game type:
1- Be descriptive. You are the eyes, ears, noses, and any other sensory organs of your players. And to some extent, their knowledge and intuition as well. They only know as much about interacting with the world as you tell them. Help them experience it. It doesn't have to be perfect or cinematic or flowery language. Just get the broad stroke ideas across to them however you can and their own imaginations will fill in the gaps. Practice describing multiple aspects of a scene or NPC/monster. What do they see, what do they hear, what do they feel, what is the mood, etc.
2- Default to saying "yes" in game. I don't mean let them run all over the plot or rules, but if they have an idea, do your best to roll with it. If there's something they want to do, if its remotely plausible then find ways to facilitate it. Even if it's not explicitly laid out in your story or within the rules (or even 100% legal as written). This takes getting used to and often involves going off script and ad hoc rule adjudications. That doesn't mean their idea will always work or that it should be easy, but give them the opportunity to try. The game is collaborative story telling. Players being creative in game can take some of the workload off of you, and make them feel more involved in the story. That means more fun for everyone.