this post was submitted on 19 Sep 2023
420 points (98.4% liked)
Microblog Memes
5699 readers
2027 users here now
A place to share screenshots of Microblog posts, whether from Mastodon, tumblr, ~~Twitter~~ X, KBin, Threads or elsewhere.
Created as an evolution of White People Twitter and other tweet-capture subreddits.
Rules:
- Please put at least one word relevant to the post in the post title.
- Be nice.
- No advertising, brand promotion or guerilla marketing.
- Posters are encouraged to link to the toot or tweet etc in the description of posts.
Related communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Can we make a list of EA games that use Unity and community generated scripts to install-and-uninstall over and over again? This would run up huge Unity install bills.
I dub thee: "Denial of Profit" attack.
It doesn't seem like EA has anything major, at least from a quick glance, feelsbadman.
Hearthstone and BDSP were made on unity, and if they think for a picosecond that Blizzard or Nintendo it going to let them change there TOS on them they are beyond delusional.
Unity already sort of addressed this, I believe it's max one install per device (uninstalls and reinstalls don't count as a charge). No idea at all how they'd keep track of this, but I think the solution is simple: Virtual devices.
They also say that 'They do not want to track users across devices, so each device will count individually'. They say you can appeal large charges, but only if you can prove that it's a botnet or bad-faith actors. If it looks like random data, the developers are stuck with the bill.
I wonder if one could script spinning up a bunch of cloud instances, installing the game, then destroying the instances.Only issue is how to mask your personal identification from the installer (if its even possible), because anyone competent would track that alongside install requests.