this post was submitted on 11 Sep 2023
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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I’ve heard land druids are good but I’ve had a hard time making one work in my party. It seems like sleet storm is always saved against. Any tips?
You build them for Call Lightning, Plant Growth, and the Dryad Summon. Plant Growth for 1/4 Movement, Call Lightning for AoE Damage, and the Dryad for the AoE difficult terrain immunity for your party. With a Potion of Speed you can have all three up in the first round. Web, Spike Growth, Thorn Whip, and Thunderwave carry the early lvls.
Any Druid can do this strat but Land is just slightly better due to their spell slot recovery ability and the extra Land spells. Which Land's spells you want will vary based on your preferences, but generally the ones you want will provide Lightning Bolt and Misty Step. Avoid Fire damage with this setup as it will destroy your Plant/Spike Growth and the control they provide outweigh an extra d4 of damage per round.
FYI Sleet Storm is for breaking enemy concentration and revealing invisible enemies. The trip is only a DC 12 terrain effect. The Concentration check, however, is based on your spell save DC, and an invisible enemy's location will always be revealed since a saving throw icon will appear over their location whether they succeed or fail.
Thanks! You should write a guide!