this post was submitted on 15 Sep 2023
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[–] [email protected] 42 points 11 months ago (8 children)

Can someone help me understand? Maybe my understanding of contracts is too simple but in this example:

I've developed and published a unity game. The game is complete and will receive no future updates from me, but will remain on sale for the foreseeable future.

My understanding of the current situation is that unity is somehow claiming these new terms will apply to my game. But I don't see how that's feasible. Shouldn't my relationship with unity be at an end as the product was completed? Would I have to de-list my completed game to avoid charges? How is that legal?

[–] [email protected] 50 points 11 months ago* (last edited 11 months ago) (7 children)

The game is complete and will receive no future updates from me, but will remain on sale for the foreseeable future.

That's the sticking point. A game could be complete, and receiving no material updates, but still need to be "updated". Sometimes the app stores require a re-compile and you will be bound by the new terms.

In the worst cases, a highly played but low earning game (like Flappy Bird) requires a recompile to update the minimum API level it supports in the Google play store. There are no gameplay changes what-so-ever. If you don't re-compile and update it, Google will de-list the game. But you also can't submit the update unless you accept the new terms.

[–] [email protected] 18 points 11 months ago (4 children)

Well... I look forward to using Unity's replacement...

[–] [email protected] 19 points 11 months ago (1 children)
[–] Corkyskog 1 points 11 months ago* (last edited 11 months ago) (1 children)

All this talk about development has made me want to dip my toes into it. Is there anywhere you can download free to use art and models? Is there somewhere I should start reading before just jumping in. (Trying to RTFMS before building I guess)

[–] [email protected] 1 points 11 months ago (1 children)

Honestly, just jump in and start making something, either following a tutorial and/or referencing the docs as you go. As for free assets, maybe try the creative commons website? Just make sure to adhere to the terms of any license that you use.

[–] Corkyskog 1 points 11 months ago* (last edited 11 months ago)

Is there an easy thing to start with? I was thinking of doing something solitaire or tetris related to start with, just because I assume there is tons of guides and stuff to copy for something that old and ubiquitous. While I can still heavily edit the appearance and other aspects of the game.

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