this post was submitted on 13 Sep 2023
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Out of the loop. What's the change?
From context it seems Unity is asking for a new fee per installed game, instead of using what the studio actually earned from the game?
If so, yeah, I get how it would be terrible if your game got a sudden huge install base from gamepass or such.
But also, what entitles them to even a portion of the games proceeds? Adobe doesn't get a cut for every digital piece you create. Dundermifflin doesn't get a cut everytime you write a new contract. That's absolute bullshit and they should get a fine for even thinking they're allowed to be this big and change the rules like this. That's a monopoly mindset.
I guess it really depends how it's done. I don't think an actual cut of the proceeds is fair either, but stuff like having a low entry point and scaling your tool's cost a bit according to the project success can be a good idea.
That said after they'd try to pull a stunt like they did I definitely wouldn't trust them anymore.