this post was submitted on 12 Sep 2023
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Let's hope this isn't just a random patent, and we actually get better sticks next generation.

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[–] [email protected] 14 points 11 months ago (6 children)

This problem is already solved, but I guess Nintendo prefers some propietary solution.

[–] [email protected] 9 points 11 months ago (4 children)

Maybe because of all those "Patented" points. It's possible Nintendo doesn't want to be 100% dependent on them and want an in-house solution to their problem.

[–] [email protected] 8 points 11 months ago (1 children)

They probably don't want to use that particular design anyway. I've run into a good number of headaches with those joysticks. Not bad enough for me to pull them back out, but certainly enough to be annoying.

[–] [email protected] 4 points 11 months ago (1 children)
[–] [email protected] 8 points 11 months ago (1 children)

I've encountered two noticeable issues while using these. The first is probably just shit tier QA, but the second could be that or a design flaw. I haven't taken the time to tear one apart and reverse engineer it, so I can't say for sure what the cause is. Anywho, about a third of my sticks will wig out and send complete garbage data when they are pushed to their maximum on one axis. Sometimes it is the X, sometimes it is the Y. Either way it makes the impossible to use and I actually did remove those and replace them. Of the remaining sticks a number of them will depress the under stick button if pushed all the way in one direction. It's pretty easy to avoid this and it rarely matters so these ones I left alone and didn't bother to count how many displayed the behavior.

[–] [email protected] 1 points 11 months ago

I was hoping hall effects could be the solution. Maybe best that can be hoped for is ones that can be popped out for easy replacement like the dualsense edge.

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