this post was submitted on 11 Sep 2023
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Starfield
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Barren and empty worlds have their place in such game. If nothing more, you need contrast between lush worlds and empty rocks/iceballs to make the former stand out. I think I can call myself an Elite vet at this point with 3000 hours in, and all the landable worlds, of which there are literally more than a trillion, are barren. They still offer gorgeous views and are essential for creating the appropriate artificial lonelyness of virtual space exploration. Also, geology spotting, jetpack mountaineering and base jumping can be a fun activity during long expeditions.
Also, barren worlds will be the playgrounds for modders. Skyrim had a problem that squeezing in modded larger playerhomes and settlements was often really hard task and created tons of incompatibilites. Basically no such concerns in Starfield.
Even the less barren ones you walk 900m to a cave, just to find like 2 corpses in there. Barren worlds are useful for the reason you mentioned, but they didn't need 1000 planets that they clearly struggled to do anything with.