this post was submitted on 10 Sep 2023
189 points (96.1% liked)

Starfield

2845 readers
1 users here now

Welcome to the Starfield community on Lemmy.zip!

Helpful links:

Spoiler policy:

Post & comment spoiler syntax:

<spoiler here>

founded 1 year ago
MODERATORS
 

For anyone who hasn't yet checked out the Nexus since the game's release, an inventory UI replacement mod has already been out for some days. It gives you a way more compact and useful inventory interface with clickable columns that you can sort by, and most importantly the value per mass column. The most important item stat in Bethesda games.

Another thing you can do is add temporary columns of many different stats to compare your items. It also shows that quantity of an item you already have while shoping. And probably other things.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 23 points 1 year ago (2 children)

This mod is so fucking nice to have. There’s a couple minor uninpacting bugs but it’s a huge improvement imo.

I’d love if the dev ended up making something similar for the ship builder. I wanna see manufacturer, mass etc on one screen.

Why they fuck did they think it was a good idea not to let out the stats you actually need to know for your ship considering the complexity of building a ship. Why would we want to have to hover over wax item and go back and forth a billion times? Is this where they get their game time calculations from?

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago) (1 children)

I’d love if the dev ended up making something similar for the ship builder. I wanna see manufacturer, mass etc on one screen.

Yeah same, its UI was one the big reasons I noped out of the ship builder at first haha

[–] [email protected] 8 points 1 year ago (1 children)

It’s a pain at first fs. Yesterday was my first day fucking with it and spent a few hours fuckin around.

One shortcut I kinda pieces together was that same prices = same stats but the main thing is being able to see thrust, mass, and manufacture all of which are of course behind a mouse hover lol

I do have to say this feature in general is pretty cool. Love the ability to “figurine” my ship together. Space engineers has a similar mechanic for all vehicles but you gotta do it “Lego” style and do it literally brick by brick which can be unnecessarily tedious.

[–] [email protected] 4 points 1 year ago (1 children)

Thanks for the info.
Personally one thing that really annoyed me in my first galnce at the ship builder was not being able to rotate pieces by 90°, I'm not sure how much of an actual gripe it actually is but there was a cargo hold that I had space to add on the back of my ship but couldn't because it wouldn't it's a side-piece and wouldn't snap to the back. Maybe there's an equivalent back-piece, idk, but still.

[–] [email protected] 4 points 1 year ago (1 children)

Oh yeah that part is also whack as fuck haha. They do sometimes have different variants of a part that are for each facing combo (side+facing)

Another weird decision. You gotta wonder if they put some of these goofy ass features in on purpose so they can “fix” them later for cool kid points and to relieve themselves of some launch day pressure haha

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (2 children)

I think the first DLC might add space stations that you can build, a player was able to take a space station into his fleet thanks to a bug, and there were some other supporting evidence for it. If it really is that, it might mean ship builder improvements if we are lucky.

[–] [email protected] 1 points 1 year ago

That would be cool, I’d rather have a space station than a ground outpost personally

[–] [email protected] 1 points 1 year ago

Fuuuuuuuck yeeeeeaahh

[–] [email protected] 2 points 1 year ago (1 children)

Can't see the stats and can't see for example what workbenches ship parts contain.... this is making me real tempted to learn modding.

[–] [email protected] 1 points 1 year ago

Could be fun you’ll never ever know until you at least give it a good solid few tries