this post was submitted on 07 Sep 2023
555 points (93.3% liked)

Gaming

20079 readers
69 users here now

Sub for any gaming related content!

Rules:

founded 5 years ago
MODERATORS
 

Sure Todd, lol

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 7 points 1 year ago* (last edited 1 year ago) (1 children)

You know someone is gonna make a mod that generates random and unique bases from hab complex assets.

And thats exactly why Bethesda doesnt put the effort in. cause they make the game, then the modders make it good for free.. Or it used to be that, now they want to charge for mods and take a cut of the profits for shit they didnt make.

[–] [email protected] 4 points 1 year ago (1 children)

At a scale of 1k planets you're going to have to rely on reused assets and procedural generation. At which point people not into procedural generation say that it's "repetitive". Especially if you only gen once for everyone and not each run lol.

AI generation of assets and code will theoretically eventually resolve this, but that's quite a ways off. They're not even usable for such with human assistance yet. And if you have ai generating the content, it's not really a human team making that stuff lol.

[–] [email protected] 4 points 1 year ago (1 children)

I knew one of the planet designers. His favourite part was coastlines.

He was particularly fond of some fjords he made on the coast of Norway, I think he won an award for them.

[–] [email protected] 4 points 1 year ago (1 children)
[–] [email protected] 2 points 1 year ago