this post was submitted on 01 Sep 2023
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I liked the DLC with the creepy island and the robot man detective, that one was good! The main story was poppycock though. Like, a partner I didn't care for died within the first few minutes, then a baby I didn't care for got kidnapped and that was supposed to be my main motivator to get through the game?
Bethesda also kind of flops in the roleplaying department. Looking at BGIII, there's plenty of moments where you can make decisions and not know what impact it might have, there's lots of little interwoven story threads, and that's what I'd expect from an RPG. Bethesda doesn't really let you make choices.
Even No Man's Sky has deeper thoughts hidden in that sparkly, colourful, arcade sandbox. The game touches on ideas of existence, life, and self. What themes did Skyrim touch on? Racism I guess? It feels to me like they wanted to do more with Skyrim, but blew all their budget on making a big world and didn't have enough to put in it. The civil war storyline could in theory be a fantastic exploration on morals, but in reality it was just a slog.
Oblivion had some good quests. The expansion was really nice, but the quest that stands out most in my mind is the one where you set out to help a woman find her husband, and sleuth out that he actually managed to get trapped in the painting he was working on, after being attacked by a burglar.
Skyrim doesn't really have anything remotely like it. Just endless copy-pasted dungeons with the same condescending puzzles and boring enemies. Sure they included Sheogorath, but somehow they managed to make even him drab and grey.