this post was submitted on 31 Aug 2023
580 points (98.7% liked)

Games

32671 readers
737 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 12 points 1 year ago* (last edited 1 year ago) (1 children)

I enjoyed the new game, just as I did the previous titles.

They made a mistake of setting, placing it in a sparse desert city didn't do much for visual spectacle, but imho it wasn't anything close to the irredeemable piece of shit people made it out to be.

I honestly think gamer's expectations are too high in general these days, and treating an enjoyable game like crap because they didn't meet unrealistic expectations will just lead to more safely profitable regurgitated remasters and microtransaction games as the industry is drained of any passion or risk tolerance, just as what happened to hollywood abandoning stories in favor of profit formulas and known IPs.

[โ€“] [email protected] 4 points 1 year ago

I don't think it's unreasonable to expect progress from a sequel. I think it's even more reasonable to expect progress from a reboot.

The whole point of rebooting something is to be able to bring fresh ideas into the system, which can include stories or mechanics. At the very least a sequel should have some kind of feature parity with the first game, otherwise you've essentially just made a shitty DLC as the next iteration by dropping features.

Saint's Row 2 had a great amount of content, and even when we were playing over LAN with Hamachi, the game was somehow smart enough to figure out what stupid shit we were getting up to, and it prompted us to play "death tag". We didn't even know it was a built in feature in the game, we had just been running around killing each other in various funny ways until the game said "hey, we have a structured way you can do this" and we had a blast.

Saint's Row 3 expanded on everything SR2 had set up. It drove the story forward, the engine was much better than the original PS2 iteration and there were just as many minigames if not more.

Saint's Row 4 took everything to the extreme though, which is unfortunate because that's really where the death starts happening. When they literally blew up the planet as a plot point and turned it into a Matrix parody it lost a ton of focus and grounding that made it enjoyable long-term.