this post was submitted on 19 Aug 2023
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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Another related thing that annoys me is that free attack you get before you are added to combat. In DnD rules everyone is combat as soon as one player take the decision to attack, but nobody is allowed to actually do their attack until their own initiative. The way it is in BG3 you can potentially do 4+ extra attacks at turn 1, and it feels cheap and clumsy.
Of course if BG3 changed it this way, some people wouldnt get why when they clicked the attack button first but they still have to wait their turn. Even in DnD some newbies ask about that. Maybe thats why Larian did it the way they did?
It seems like Larian actually came to a half measure on this. I find that when I attack and initiate combat, when it gets to my character's turn, their action is already used. So you don't get an extra attack, but you get to take yours earlier than you otherwise would. Which is actually sort of intuitive--taking the first shot gives you that brief moment ahead.
Problem is, combat isn't always started with that first hit. If you attack at range, they might come over to confront you, which means all four characters can attack before combat starts.
Actually in my current run (on Balanced) I’ve found that I can’t really do that. If I group sneak towards enemies I can attack with one of my characters, they leave hiding to make the attack, and then typically get spotted and start combat (unless it’s from far enough away that they can re-hide and attack again before the target gets within sight). Then all the involved characters roll initiative, and my character that attacked doesn’t have an action for that turn. Any other members of my party that are hidden can still attack out of combat, but the same situation occurs; they leave hiding to make the attack, get spotted, roll initiative, and then when their turn comes around they don’t have an action (haven’t had the chance to see how this works with extra attack). This could probably be cheesed with super favourable terrain and some pre-planning, but I think at that point you’ve more or less set up an ambush and it’s ok to get some extra benefit out of that.
IMO this is a pretty good way to handle it within a video game context, because it limits the cheese while not totally removing player agency by possibly undoing your attack. Like you said it’s different to how that’s handled in tabletop, but as a DM I’m able to explain how initiative is literally a skill check to see how quick on the draw you are, so my players hopefully don’t feel as cheated if they want to attack first but can’t act before the enemy. I do enjoy how the player urge to get as many free attacks in as possible at the start of combat is the same in both games hahaha.