this post was submitted on 07 Aug 2023
14 points (100.0% liked)

Dwarf Fortress - Losing is !FUN!

27 readers
1 users here now

A magazine to aggregate content about the Bay12Games game, Dwarf Fortress! Questions about the game, fortress showcase, sharing worldgen parameters, save games, original fan art, the magma-sea is the limit!

founded 1 year ago
 

Lordwall sits at the foot of a giant glacier in a high mountain valley. The small microclimate this location enjoys has proven to be stimulating to all dwarves spirituality. Lordwall has just established an organized religion, devoted to the worship of Rîsen, the Goddess of mountains and caverns. Thikut Blowgirder has assumed the role of Sacred Shadow, Rîsen's earthly prophet. While many of our dwarves worship this deity, not everybody subscribes to Thikut's teachings. Time will tell if Lordwall's inhabitants heed the prophecies being foretold, or if division will threaten our fledgling civilization.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 1 year ago (1 children)

For me, whenever traders come around I get notified they're in my area then get notified that they cannot find anything and leave. I'm paraphrasing what it said, but that's the general gist. I have considered building a sort of above ground fort then the real place is all underground. Or go for the classic door in the mountain approach.

[–] [email protected] 2 points 1 year ago (1 children)

Ahhh sounds like either you don't have a Trade Depot built, or they can't find a way to it. Trade wagons for example are 3 tiles wide, so need an entrance that is at least 3 tiles wide for them to navigate through. Wagons also can not go up or down stairs. They can however travel up/down ramps.

I usually do what you're suggesting, have a massive sprawling underground fortress, but also a smaller walled enclosure on the surface that protects the underground, as well as housing a trade depot and barracks (so that my military is nearby to any potential action).

[–] [email protected] 1 points 1 year ago (1 children)

Hm, yeah I probably forgot something. DF is so big that I forget there's tons of things in it and I have to think realistically about what's needed to accomplish events.

[–] [email protected] 2 points 1 year ago

It's definitely a lot to remember! That said though the more you play, the more a lot of it becomes second nature. If you ever have questions, don't hesitate to ask! I personally have been playing for .. holy crap, 15 years now. There's so much that's just second nature to me now, but I also learned from others over time. I'm happy to help others learn as well.