this post was submitted on 15 Jun 2023
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Not sure I’m going to post text for this since these get pretty long and have a lot of dynamic content on the page.

Anyways, read away and discuss!

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[–] [email protected] 16 points 1 year ago* (last edited 1 year ago) (3 children)

Finally some good fucking food

In Season 22 and beyond:

  • Tangle cooldown reduced from 15 to 12
  • Suspend uptime being reduced (really hoping they don't nerf it to the ground)
  • Wanderer Aspect getting buffs
  • Some under performing Grenades getting cooldowns adjusted
  • Hand cannons get 20% buff to minors and 75% buff to majors. No reverting to pre-Shadowkeep crits.
  • Handcannon reload stat getting buffed by 15% when stat is at 0
  • NEW Handcannon Frame: Heavy Burst Handcannon. Warden's Law returning as first in this class.
  • Substantial Glaive tuning pass coming. (Season 23)
  • Specific changes coming to class specific exotic glaives
  • PVP nerf to Le Monarque
  • Buff to Touch of Malice
  • Tweaks to Legendary perks: Bipod, Shoot to Loot, and Under Over

Other notes:

  • Season 22 is done. Season 23 in production. Final Shape is in Early Production (Edit: apparently this is specifically talking about weapon tuning timelines).
  • Bungie wants more interactions between exotic armor and weapons
  • New catalyst coming for an old exotic in Season 22. Highly requested and is the most complex they've done yet.
[–] [email protected] 3 points 1 year ago

Love Touch, so I'm stoked for that. HC buffs are exciting, I hope they feel good finally. Also curious to see the strand changes; suspend is 100% too powerful, but I hope they don't destroy it.

[–] [email protected] 3 points 1 year ago (1 children)

Wow some actual HC love, it's been too long. Still wish they would just revert the Shadowkeep crit nerf

[–] [email protected] 1 points 1 year ago (2 children)

This quote from the post is important:

Note that Hand Cannons have been touched several times over the past few years, and the current PvE damage numbers mean that compared to pre-Shadowkeep they currently deal roughly the same damage per crit, and almost double the body damage. Reverting to Shadowkeep numbers would be a substantial nerf for anyone who ever misses a crit, which we’re not planning to do.

Hand cannons are basically where they used to be, and they're going to be buffed beyond that in multiple ways next season. Sounds awesome!

[–] [email protected] 3 points 1 year ago

Finally, we can use a hand cannon after what, nearly 4 years?

[–] [email protected] 2 points 1 year ago

If champions are included in the 75% change, lucky pants might get even crazier for higher end content, which should be a ton of fun.