Think of the game as Vampire Survivors, but instead of you having to move and all the skills are passively activated, now you just stay in one place, but you must actively use the skills. That makes sense because the game has tower defense theme, as the name suggested. There is another difference though, it’s how players progress. My game doesn’t have meta-progression, you don’t have any upgrades outside a run. And the level-up rewards and shop system of the game are strongly inspired by the game Brotato.
You can learn more about the game here: https://minifun.games/td?utm_source=m_gaming
I'm working toward a free demo, hopefully, it will be released in a few months.
That person was insanely harsh for no reason. I'm sure lots of people thought similar things about VS before it took off. Don't sweat it, your game looks cool.