this post was submitted on 31 Jul 2023
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Recently I've discovered the joy of CRPGs, having previously only dabbled in them without spending any significant time on the genre.

With Baldur's Gate 2 just around the corner, which I'm sure many of us are hyped for, I wanted to try a similar CRPG to get a feel for whether I'm going to want to play it. Enter DOS2; this game is made by Larian Studios, the same studio making BG2, and is an absolutely incredible game.

From the graphics, which are stunning even 6 years on from release, to the combat which makes you think about your moves in a manner similar to how you might do in a game like chess, and best of all stories which are for the most part genuinely interesting. I frequently found myself surprised at events / characters / quests I found throughout the world, even small things like hearing someone screaming nearby then discovering they had been torn to pieces by voidwoken.

I recently just finished Act I and just started Act II but wanted to share a bit of love for this game as it is an absolute masterpiece with a well deserved 95% positive rating with 144k reviews on steam.

gameplay

Please share your experience with DOS2 and whether or not you have fully completed the game!

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[–] [email protected] 4 points 1 year ago

I do plan to pick up BG3, and I've read that the combat is a little more quick-paced and hopefully forgiving, so I'm really looking forward to the release this week.

Mh, I don’t know. So I’m what’s (rightfully so) considered a filthy casual, I suck at builds, and I suck at strategy and tactics. I played D:OS2 on easy mode, and loved it. BG3 only has one mode at the moment, and I loved the main plot until here, especially since you can sneak around or negotiate with people to avoid direct conflict and still get the mission done. I feel D:OS2 had much more fighting than BG3.

That being said, there was one fight where I did not find any another solution outside of outright violence, and what initially was just my party against a similar sized group rather quickly escalated into a stand-off that had us outnumbered at least 3:1 and took hours. It was nice, everybody made it through, but it was a bit tedious tbh.