this post was submitted on 31 Jan 2025
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So they copied AFMF. If it's anything like their driver level upscaler(NIS) is going to be shit because they released it to tick a box rather than invest actual development time to make it functional, unlike the competition who has a, together with the FOSS community, turned into a mainstay of not rich people toolset everywhere.
Maybe I'm misunderstanding you, but
I don't think that has worked out too well for AMD so far. It feels like they just do the bare minimum, release and hope someone else finishes the job.
FSR is open source, and the only noteworthy thing I remember is No Mans Sky on Switch with a surprisingly good custom implementation. Nobody else bothered.
Everyone and their mother uses FSR on edge devices and can customise it to their liking. In fact, it's part of the SteamDeck toolset to make games run at acceptable frame rates. I'd call that a win. Conversely, DLSS and similar tech has only accomplished making games run like shit and deprive us of non blurry images unless using it to superscale which is basically MSAA at that point... I should be the biggest fan of DLSS given I have an edge device with an NVIDIA gpu, however, I mostly use AMD tech on that (now) underpowered GPU because Nvidia is rent seeking and I don't want to pay them rent. Make of that what you will, I'm not interested into being dragged into a fanboyism war. I have both vendor's products and there's one I use predominantly because it's open and another I dislike because instead of pushing the industry forward is promoting shit game optimisation and hobbling game engines through MDF bribery making gaming less accessible to everyone.
I have a 30 series card and my experience is DLSS now is better than when it first came out. Original DLSS was pretty bad, it made things noticeably blurry. Current DLSS I’m fine with keeping on “Quality” or maybe even “Balanced” settings.
I’ve tried FSR but DLSS seems to be much better quality for similar performance.
I only have found one game that has FSR frame gen in it to try (Marvel Rivals specifically) but something went horribly wrong because it added a lot of latency and framerate instability. Tbh Marvel Rivals is probably not the kind of game you want to be using frame gen with anyway.
There seems to be this attitude like you are supposed to upgrade your GPU every year. I don’t intend to upgrade my GPU until it either breaks or really can’t keep up with modern games. Neither is happening any time soon.
Precisely. NVIDIA tries its best to always give you less for more. The latest is selling a xx70 class card for 1160€ and calling it 5080.
As for frame gen, I'm not a framegen fan, its use case is not me or anyone else in the sub 1000€ price point. It's useful when you're CPU limited and want to play, single player games, at the max refresh rate of your shiny new 540Hz monitor.
For everyone else, like 3060 owners like myself, DLSS works well if you are playing a dear marketing game like cyberpunk. Use it on S.T.A.L.K.E.R. 2 and it's a blurry mess at anything below 1080p input res (XeSS works best here for me, and more ppl, better than DLSS). Frame gen (even just 2x) doesn't solve the problem that the overwhelming majority of people have, which is playing the latest games at the best possible visual quality with acceptable frame rates. I didn't invest on a PC to play The Witcher 3 (DLSS broken on older gen cards,) with PS4 levels of latency!? Plus DLSS, as of late has TERRIBLE frame pacing in most games. Perhaps it's the limited framebuffer!?
That doesn't change the fact that games are horribly optimised nowadays. God Of War ran on a PS4 but I need a power plant to run STALKER or Alan Wake at 60fps without it looking like a disco party with all the shimmering. Thx NVIDIA