this post was submitted on 29 Jan 2025
25 points (90.3% liked)
Patient Gamers
12015 readers
15 users here now
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
^(placeholder)^
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Path of Exile 2. I really like that feeling of progress. No other game has that feeling of not wanting to stop playing because you want to see what happens when you get the next skill or weapon or armor.
I'm also playing poe2, but I mix it up with some Tales of Maj'eyal and Lord of the Rings Online. I'm a dirty casual like that.
Is tales good? I have got it some years ago, never got to starting it yet. But seemed interesting.
Tales is really good if you like classic roguelike-hacklikes. It's crazy deep and has a huge learning curve, though, but there's tons of lore, classes, races, abilities, status effects; its pretty overwhelming at first.
My recommendation would be to play something simple like a Dwarf Bulwark/Warrior and start on exploration mode or adventure mode. Exploration is infinite lives and adventure is multiple lives with a set amount you can gain throughout the campaign, though I think those modes are Steam only (the game is free on the main site).
I do. Thanks, I'll give it a go once a clear a little backlog.
After what GGG did with balance on POE I am very concerned about POE2. I don't have time to play a game like it is my job just to participate in endgame content. I really loved POE and put thousands of hours in over the years, but they just kept killing the builds I was able to put together that worked for me in the time I was able to play. Also, I have never actually been able to beat a single endgame fight. And it wasn't a skill issue, it was because I could never get the gear required to actually meet the required damage thresholds.