this post was submitted on 11 Jan 2025
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I want to give this more thought because this is an interesting idea.
Off the top of my head: extraction. The players are told a location and time window, and told they need to get the thing from there to a safe location.
Usually this means getting into an office building, finding the server room, defeating the IC, dealing with any security / police they alerted, and then getting out with a flash drive.
There's room for social content. They can talk their way through a lot of conflicts here
They can also play it like a dungeon crawl. Just go in hot and get out before an organized response hits.
They can lean into planning and heist stuff if they're into that. Find staff schedules, maps , HVAC, that kind of stuff.
You can also add a twist like "the thing you're extracting is actually a person, and they don't want to leave". Or the thing is super dangerous: vials of a superflu. Radioactive stuff.
They also may have been set up. Maybe they're a distraction for the real job, and they weren't expected to make it.
If you have the right players and genre you can add more twists by giving them secondary, possibly contradictory goals. One player is secretly contracted to kill the target, not extract them. One player knows where there's valuable data that's not related to this job, but they're the hacker: everyone will believe them if they say they need to hack a little longer, right?
Lots of ideas.