this post was submitted on 10 Jan 2025
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To me, what I dislike the most about the direction the industry is going is that consolidating more resources into fewer megagames means there's less room for experimental side projects and spinoffs. I especially miss all the kinds of B-games that used to go straight to handheld. Of course part of the reason they disappeared because we don't have handhelds to put them on, but I think that half the reason handhelds died was because publishers weren't going to make handheld games for much longer anyway.
As games keep getting easier and easier to make. Single or small team indie developers can take on doing those kind of games.
Of course there's still a lot of cool stuff coming from indies, but there's a wide spectrum between indie with no budget and AAAA with $10 trillion budget. We're losing everything that was once in between.
Also, spinoffs. I do like seeing alternate takes on IPs and characters I like, but those are rare now because all the resources go into developing one main project. Like I've always wondered, if Splatoon had debuted a generation earlier, what kind of DS companion piece would have accompanied it?