this post was submitted on 28 Jul 2023
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Hello all, this is the first post in a series of posts I'll be making weekly to drum up some diverse discussion relating to all different aspects of gaming. I figured I would start with what I know, and so the first topic is thus: roguelike games. (If you think any of the below description is wrong or misleading, let me know - that's part of the discussion!)

The name of this genre is derived from the game Rogue, released in 1980. The exact definition of a roguelike has been a topic of discussion for a long time, but the core tenets are usually agreed upon to be random/procedural generation and permanent death (no saving and continuing a run, you have to start over). Many roguelikes have an additional increased focus on collecting items and assembling a "build" over the course of a run. A "pure" roguelike is often claimed to have no meta-progression (that is, no procedural unlocks) and focus more on the journey than the destination - seeing how far you can get, or how high a score you can achieve, rather than reaching a distinct victory condition (not that these games don't have victory conditions, but that it isn't the end-all-be-all). The secondary term "roguelite" is often brought out to describe games that deviate from this. Additionally, the term "traditional roguelike" is sometimes employed to indicate a more strict adherence to the older style of this genre, with grid-based dungeon crawling and high complexity. Ultimately, as with a lot of genres, pinning down a 100% ironclad definition is near impossible, but most people that like this type of game could tell you the general "vibe" at a glance.

Here are some questions and subtopics that I encourage people to discuss:

  • What are some of your favorite examples of roguelike games?
  • What roguelike games do you think stand out in terms of defying the conventions of the genre?
  • Do you find there to be a meaningful difference between the usage of "roguelike" and "roguelite" nowadays? Which do you prefer? Where does the "traditional roguelike" fit into this?
  • Do you continue to play roguelike games after reaching the "end" / reaching 100% completion? Why, or why not?
  • What other genre do you most often enjoy seeing paired with roguelike?
  • Is any game with procedural generation and a run-based structure a roguelike, or is there more to it? Where do you personally draw the line?
  • What have been some of your best runs across all roguelike games? What's been memorable?
  • Are there any upcoming roguelike games you're excited for?

Also feel free to bring up anything you like related to the topic! If you have suggestions for future discussion topics, leave them in the suggestion thread.

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[–] [email protected] 14 points 1 year ago (3 children)

I like the more roguelite type of games. I like that each run is different whether that means procedural generation of the map or just the starting weapons and pickups change throughout a run. Some of my favorite are the following:

I could probably come up with more and these aren't in any particular order, but these are some standouts to me.

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago) (2 children)

Inscryption is somethin special. It's both a solid deckbuilding roguelite, a deconstruction of a deckbuilding roguelite, and a classic "don't look up anything about this game just play it" game.

[–] [email protected] 3 points 1 year ago

I'm a sucker for "don't look up anything about this game just play it" game, so they just earned a sale thanks to you

[–] [email protected] 2 points 1 year ago

I agree with all points. I was hooked for several days. I look forward to playing Kaycee's Mod soon.

[–] [email protected] 6 points 1 year ago (1 children)

Slay the Spire is a complete 10/10 for deck builder roguelike.

[–] [email protected] 2 points 1 year ago

I don't remember buying that, but it's in my Steam Library and Steam Deck Verified. That's going on the list.

[–] [email protected] 2 points 1 year ago (1 children)

I have dead cells and probably have about 45 hours in it and something about it just bugs me. I don't like the gameplay and can't really put my finger on why.

I absolutely love inscription and have been thinking about going back to play the mod version. That said phase 2 was my least favorite

[–] [email protected] 2 points 1 year ago (1 children)

I have just shy of 13 hours in Dead Cells. It's not something I play extensively. It's one that I pickup, play a run or two, and move on. When I don't have much time to devote.

I haven't tried the Kaycee's Mod (I didn't double-check my spelling) addon for Inscryption yet. I was trying to beat Cult of the Lamb first. Both are some of my favorite games in the last few years though.

[–] [email protected] 2 points 1 year ago (1 children)

Yeah Kaycee's mod is it. It seems like it adds a lot to the game.

[–] [email protected] 2 points 1 year ago

Is it just not a campaign? Like you just keep going until you die? I feel like that's what I saw about it. I need to try it soon