this post was submitted on 08 Jan 2025
179 points (95.9% liked)
RetroGaming
20378 readers
146 users here now
Vintage gaming community.
Rules:
- Be kind.
- No spam or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Do you remember if you had the black screen in this track?
It's a classical issue in n64 emulators.
It looks different than I remember. Usually it was just a black screen.
Or in perfect dark when the camspy didn't work with a black screen thus being hard locked out of the game pretty early in
Maybe it is a similar issue: framebuffer emulation.
And technically, the whole frame is subtly wrong, because that's bilinear texture filtering instead of trilinear.
The more annoying "no other GPU works that way" issue is transparency. The edges of sprites can look awful in early emulators, because the N64 uses a cutoff instead of blending. This screenshot shows the correct crisp edges - which is a bit surprising considering it clipped the timer digits wrong. But if you just throw everything into OpenGL then everything's blurry and soft and usually black at the edges.
How about the Kirby64 HUD?