this post was submitted on 24 Dec 2024
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[–] [email protected] 82 points 1 month ago (29 children)

I always thought this metaverse crap was just an obvious money-making scheme that preyed on isolated people during COVID-19. They only started developing their metaverse platforms during the pandemic. Of course they all failed to capitalize because the world largely returned to normal while they were still flaunting NFTs and unfinished metaverse platforms that still can't do better than a private Minecraft SMP with your friends.

[–] [email protected] 28 points 1 month ago (22 children)

I suspect that it's one of those things that will happen at some point in the future, but we just don't have the technology and equipment ready for it just yet. I figure it's similar to AI research in like 2007 when they were able to put the computer on Jeopardy and have it compete against the contestants. It worked, but it wasn't ready for mainstream usage at the time.

[–] [email protected] 24 points 1 month ago* (last edited 1 month ago) (21 children)

The second life/metaverse/virtual reality concept will never be widely accepted by the majority of the population because it just isn't what the vast majority of people want. They want communication methods that compliment their real world lives.

Yes, it will probably be more popular at some point than it has been so far if they can pull off affordable ultra realism, but the escapism of virtual worlds appeals to a relatively small portion of the population. Not to mention that a lot of people have a limited amount of free time, and even if it was extremely popular at first, the novelty would wear off fairly quickly for most people.

[–] agamemnonymous 3 points 1 month ago

Gaming is an absolutely massive economic sector, driven by the escapism of virtual worlds. The functional kernel of the metaverse is a universal game lobby, a place for people to congregate while they navigate between the games they play together.

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