this post was submitted on 24 Dec 2024
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Factorio

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A Lemmy community for the game Factorio made by Wube Software.

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[–] [email protected] 6 points 2 weeks ago (4 children)

With biter management. I don't defend my base, I defend my pollution cloud. If the biters aren't absorbing pollution, they won't attack you. Then you only have to worry about expansion parties.

Also

Tap for spoilerYou will need some biters for future science so don't puth them too far back.

[–] [email protected] 2 points 2 weeks ago (3 children)

My walls are biter-proof unless they are supposed to evolve any more and could probably create an attacks per minute metric. The double-cross pattern that I am almost finished implementing for the outer wall seems to break their logic enough to minimize damage and gives the flame throwers more time to work.

Honestly, I just ignore pollution and all of the attacks. I just assumed I was eventually supposed to be fully enclosed by biter nests.

[–] [email protected] 1 points 2 weeks ago (2 children)

Depending on what you are using for your wall defence a large or behemoth spitter might out range it

[–] [email protected] 2 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

I just checked and behemoths can't reach it to make significant damage. It seems like overkill, but I have repeating blocks of three guns, four laser turrets and 4 flame throwers. Each set of guns is fed with a requestor chest for ammo and each subsection is in range of my bots for repair. Just the wall itself is 6 tiles deep, 2 tiles deep for a plain wall and 4 for "standoffs". It's been impenetrable so far.

[–] [email protected] 1 points 2 weeks ago

That does seem like a solid defense.