this post was submitted on 24 Dec 2024
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Factorio
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Well, mega as a scientific notation is 1,000,000 so that is your starting point.
All pre 2.0 Megabase should be renamed to kilo base as the are between 1 thousand and one million.
But who so big before going to another planet? The big mining drills will reduce your ore consumption by half and furnaces have a built in productivity of 50% saving even more ore.
As I learn more, I'll stick around a bit to re-org my base or something. The more I learn, the more resources I need, so it forces me to expand by moving my walls and pushing the biter nests further out.
My train network is way to small, I have found. I'll 10x the scale of it next time. Sigh.
With biter management. I don't defend my base, I defend my pollution cloud. If the biters aren't absorbing pollution, they won't attack you. Then you only have to worry about expansion parties.
Also
Tap for spoiler
You will need some biters for future science so don't puth them too far back.My walls are biter-proof unless they are supposed to evolve any more and could probably create an attacks per minute metric. The double-cross pattern that I am almost finished implementing for the outer wall seems to break their logic enough to minimize damage and gives the flame throwers more time to work.
Honestly, I just ignore pollution and all of the attacks. I just assumed I was eventually supposed to be fully enclosed by biter nests.
Depending on what you are using for your wall defence a large or behemoth spitter might out range it
I just checked and behemoths can't reach it to make significant damage. It seems like overkill, but I have repeating blocks of three guns, four laser turrets and 4 flame throwers. Each set of guns is fed with a requestor chest for ammo and each subsection is in range of my bots for repair. Just the wall itself is 6 tiles deep, 2 tiles deep for a plain wall and 4 for "standoffs". It's been impenetrable so far.
That does seem like a solid defense.