this post was submitted on 20 Dec 2024
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I like shenanigans characters, where you always have a trick up your sleeves. I'm not a super-powerful D&D character in real life, so it will take me a moment to come up with those tricks and put them in my sleeves. As such, I think of turn timers as a problem, not a solution.
I saw advice which was just that, whenever someone starts their turn, give a nudge to the person next down the line. That way, they'll have more time to plan before their turn starts, and it's not like they were doing anything then anyway. Way better.
I am totally planning my next turn the moment I finish one. It sorta stinks because someone does something and its like. shit. that derails my plan.
But at least then you still have the broken remnants of what used to be a plan, that you can adapt off of.
One of the players in my game consistently waits until his turn comes up before he even surveys the map and begins forming a plan, and I'm about to kick him out of the game about it. We cover an average of two rooms of exploration per 4-5 hour session because of this.
I don't even get that as every round is only so much. I mean its usually a few rounds just to get to the real position you want.