this post was submitted on 07 Dec 2024
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A fan-made project titled Sonic Adventure 2 Redux is reimagining the 2001 game Sonic Adventure 2, using Unreal Engine 5. This ambitious project led by JeliLiam, aims to recreate the game from scratch, capturing its essence while bringing it up to modern visual standards.

  • City Escape Level Update: A teaser has recently been released, showcasing the enhanced graphics and attention to detail UE5 allows. The focus is on reimagining one of the most memorable levels from Sonic Adventure 2.
  • Community Reactions: This project has generated excitement within the Sonic community, with fans anticipating the demo release next week.

What other levels would you like to see updated in UE5?

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[–] [email protected] 3 points 2 weeks ago (1 children)

Was gonna say, I didn't see any of the three chao boxes on that level, though they didn't go out of their way to get them since that wasn't the point of the demo.

But the Chao garden is the reason I occasionally revisit this game.

[–] [email protected] 3 points 2 weeks ago (1 children)

The Sonic/Shadow levels and the Chao Garden are the only reason this game is remembered well. I hope this remake fixes the terrible sound mixing, boring Tails/Eggman levels and frustrating Knuckles/Rouge levels.

I'm sure the Chao Garden mechanic has been made by someone already, I'll see if I can find anything

[–] [email protected] 4 points 2 weeks ago (1 children)

The knuckles/rogue levels were a cool concept but the execution was flawed. I enjoyed them for the most part.

[–] otp 6 points 2 weeks ago (1 children)

The first few levels weren't bad. The later ones were way too big.

Also, they should've allowed you to use the emerald radar for any of the 3 emerald pieces, not just the "current" one. Sonic Adventure 1 did that, and I think that's part of why Knuckles levels didn't have as bad of a reputation in that game.

[–] [email protected] 2 points 2 weeks ago

Agree on both points