this post was submitted on 23 Nov 2024
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I used to disagree with this concept, but then I discovered how Control implements difficulty. The game is hard, and that cannot be changed, but at any time one can pause the game, turn on assist mode, and become unkillable. And the key to this is after one gets past that really frustrating section, they can turn off the "cheats".
That would work for Elden Ring.
Basically how I beat Moloch in Outriders. He has way too much health and deals way too much damage, so you turn the world tier down to one and obliterate him at the cost of one quest reward being low level, then turn it back up to get better gear again