this post was submitted on 07 Nov 2024
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It looks like the "good enough" placeholder art that devs put in before they get around to hiring an actual artist. It's serviceable to understand what things are and what's happening, but there's no style to it.
I personally disagree, I really love the dramatic sprite style they've gone with. Everything's so hyper industrial with lovely details when you zoom in.
It is my understanding that Factorio's art is 3D modeled and rigged, and then 2D animation frames are captured from that so the game doesn't have to actually render 10,000 inserters every tick.
... Did anyone really think 2D pixel art is rendered in real-time from individually animated 3D 9bjects?