this post was submitted on 29 Oct 2024
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Try to run photoshop or 3dsMax on linux. It just doesn't work
Krita and Gimp are maaaaaybe up to the job if I invest enough time but blender is clearly not a replacement for 3dsmax.
Huh, I normally hear the opposite. What are some features of 3dsmax that blender is missing for you?
You hear the opposite? Which opposite? One opposite: no, blender do work on windows.
There isn't a one feature missing, it's the whole soft that's a hot mess and the UX is made by someone hating good clear interfaces. Like make a 20mm side cube with every side a 4x4 grid, now work on those vertices (add, split, move). Make some boolean operations. Make bones. Rig them. Map it. Animate it. Export to b3d with normals, binormals and animations. Good luck with that.
I usually fall into the pit every other year and installs it. It has become something of use I guess, but last time I tried it it was sure way behind my legal copy of 3ds from idk 2000-ish.
Sorry I should have specified. That Photoshop is irreplaceable but Blender is pretty good for professional use.
Thanks for sharing, sorry your work flow and experience is messy with it. I'm just a part of the community, but it's always interesting to hear where different work flows do and don't work for others.
UX and front ends is such a fuzzy field for me to wrap my head around. So much is done by intuition before hand or after viewing analytics.
Yeah no problem, and I'll be there installing it again a year or two frim now I guess :-)
Is there at least a simple way doing boxes (tubes, spheres, ...) of a specific size and position plus boolean operations?
That way I could start (again) to try to learn it by using it for my 3D prints.