this post was submitted on 18 Oct 2024
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It's never been about what we want, not with EA, and not with any company ever. It's always been about what raises the most amount of profits.
Usually making a profit means making a good product that people want to buy, but as we learn more about marketing and its influence on human behavior, companies can move more and more into a scenario where artificially inflated desire for the product through advertising impacts your decision to buy a product much more than its quality, making products cheaper to make and more profitable to sell.
It used to be that if EA didn't make a good game for a fair price, they didn't make money. But then they realized that they didn't need to do that anymore, and stopped making games with the same level of quality. Then they realized that they can start charging for individual pieces of the game, and boy has that been a profitable decision for them.