this post was submitted on 10 Oct 2024
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Every edition of every ttrpg has had rules that can be exploited and abused, and the solution has always been for groups to alter rules as necessary. It's impossible to make an airtight ruleset. You are just a 5e hater.
The nirvana fallacy is to substitute a good solution (fix a broken rule or exploit) with a perfect solution that is obviously impossible (create an airtight ruleset), then use that to justify doing nothing.