this post was submitted on 27 Sep 2024
16 points (100.0% liked)

Steam Deck

14899 readers
25 users here now

A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 3 years ago
MODERATORS
 

I'm trying to configure the gyro to help me aim. I've tried every configuration I can think of, or find online. I'm slamming head into a wall.

From what I can tell, the game now only accepts "steam controller" input. Which means the right joystick isn't actually a joystick, it's a weird virtual joystick, and there's some conversion going on. So when the old methods for getting gyro input are used, ie "as joystick" or "as mouse", the input is completely ignored by the game.

I've tried configuring a fresh controller configuration based on a standard controller, but then the game things I'm trying to use a keyboard and mouse and ignores all controller input.

Now, if I set gyro to "right stick (steam controller logo)", then suddenly the gyro starts affecting the right stick. But instead of being a relative input, as in when I pull the left trigger to aim, use the current gyro position as zero, and all relative movement should be applied to the stick. Instead it is an absolute value, with the movement being relative to the calibrated location of gravity down. So when I pull the left trigger, I immediately stare into the sky.

I think the solution to this is the "auto world tilt" option, but that is only available in the "gyro to joystick" configuration, which of course doesn't work.

Am I missing something completely obvious here? Can someone please guide me in the right direction? I miss gyro aim.

Thanks

you are viewing a single comment's thread
view the rest of the comments
[–] beastlykings 1 points 1 month ago (1 children)

It looks like hers got nuked too, it's on the "official" input scheme, and there's no sign of my previous setup, and gyro is off.

I'm hoping this wasn't a intentional change made by the have developer, that would make me pretty salty

[–] [email protected] 2 points 1 month ago (1 children)

Dev wouldn't nuke your custom profile on purpose. There's good reasons to implement a Steam Input API in their game, most notably because they can do certain things like automatic overlay switching, which further improves the experience for most people. Losing an older profile is sometimes an unintended side effect, and there's nothing they can do about it.

[–] beastlykings 1 points 1 month ago (1 children)

I meant on purpose as in to remove gyro aim for some reason. Though I don't think so, apparently forbidden west has native gyro support.

It's ok if my old profile is invalid, but why is it now not possible to set up gyro again?

[–] [email protected] 3 points 1 month ago (1 children)

I think you mentioned that you were mapping gyro as right stick? Is there a reason you don't use it as a mouse instead? The Steam version I think supports dual input, no?

I can give it a try at home, but I suspect there's something else going on. When you use gyro, are you using it when you touch the right stick? Are you using it when you touch the right pad? How is it being activated?

[–] beastlykings 1 points 1 month ago

I've tried it as mouse, I've tried it with left trigger activateb and touch right stick activate and always active