this post was submitted on 17 Sep 2024
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[โ€“] [email protected] 7 points 2 months ago (1 children)

The NeoGeo and 3DO were essentially the custom gaming rigs of yesteryear and their price was in line with that. You would have been hard pressed to build a PC in 1990 / 1991 for $1,600 that was capable of what the NeoGeo was doing. In fact I'm not even sure it would have been possible as commodity PC hardware that could do that kind of pixel and audio pushing didn't really exist yet.

[โ€“] [email protected] 3 points 2 months ago

I've always wondered what the modern equivalent of the NeoGeo or 3DO would look like, capability-wise.

Would it abandon traditional polygon rendering for gaussian splatting?

Would it be able to do movie-quality path tracing?

Would it have multi-level hardware-based procedural generation (each level getting more precise in terms of scale)?

Would it be a SoC the size of someone's head?

Would it have a CPU that isn't measured in normal cycles but instead has sub-PUs coordinated by the CPU which run at their own speeds (with PUs for simpler instructions running faster than PUs that incorporate instructions that'd traditionally take multiple steps)?

Would it have an AI processor on par with an Nvidia A10 (or whatever the current top-of-the-line AI chip is)?