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Not trying to clickbait but is this the end for kernel-level anti-cheat?
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Please be nice to other members. Anyone not being nice will be banned. Keep it fun, respectful and just be awesome to each other.
As a long time cs gamer I approve of this change but I warn ye regardless that there is no alternative or viable solution to actually stop cheaters right now.
And if you've only heard stories and don't really experience cs (vac kind of does nothing)
Ive kept track of players for months/years who have not been banned. I find it strange that they eventually do get banned several months after cheating. It took one account nearly 2 years to get banned.
I hope that a clever solution comes out, a man can dream right ?
well... you see back in my day we had cool bros in "clans" running their servers mostly paying for it themselves with some donations. admins would boot bad faith actors as needed.
then something happened to that model... and here we are now... FPS genre has no been the same IMHO
The competitive scene happened. Can't have meaningful competitive matchmaking against the same 100 players. People don't just want to frag noobs, they want to grind the ladder to be able to say "I'm GE and you're Gold, therefore I know for a fact I'm better than you".
This is a global phenomenon. Even goddamn chess has this, first thing players ask each other nowadays is "what's your chess.com ELO".
I'm not a competitive player myself but I get why people rush after ELO progression. And it's not much of a stretch to say CS, Valo, and especially chess wouldn't have seen such widespread success without competitive ELO-based matchmaking.
casuals must suffer for the benefit of the few lol
microcosm of our society
I would argue that Valorant or CS are terrible games for casual enjoyment anyways. The skill floor is already pretty damn high for a shooter.
In the FPS genre I've found Battlebit has faithfully replicated the feel of BF3/BF4 for those of us who just want to run towards the objective and shoot, and it had old school community servers.