this post was submitted on 10 Sep 2024
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The biggest tragedy with Concord is that the mistake was in the high-level direction. From what I heard, everything past that about gameplay systems and coding was reasonably serviceable. So people did their jobs right, and were doomed anyway by executives.
The characters were laughable as well
Character design is basically high-level direction, which is why I said that. The concept artists come up with ideas and the lead designer decides which one they go with.