this post was submitted on 19 Jul 2023
11 points (100.0% liked)
GameDev
2820 readers
1 users here now
A community about game development.
Rules:
- Adhere to the general lemmy.blahaj.zone rules (#1 being no homophobia, transphobia, racism or other exclusionary content)
- Self-promotion is fine as long as it's not spammy - share your progress, insights, techniques and mishaps! If you recently posted, update the previous post instead of filling the frontpage with your project
- Hide NSFW/NSFL content behind a clear warning, for example: [NSFW Nudity]
More rules might follow if they become necessary; general rule is don't be a pain in the butt. Have fun! ♥
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It actually started as a high school project and became a bigger project for when I started interviewing for internships in college. The high school project was to make a game and we were encouraged to use Java GUI libraries so I made the classic snake game. It had static frame rates, many bugs, out of bound issues, and many violations of OOP, but it was more than what was expected. I kept it around in a local hard-drive and when I started my undergrad, I realized I needed to make a github and start some projects. I initially wanted to just add a repo for the current code I had but it wasn't really well written...
So I decided to abstract it. The more I abstracted it, the more I realized I was moving towards a game engine. Eventually I took a pause but I got an SDE intership interview that wanted me to present a project so I crunched JEngine during my winter break.
Classic snake to full game engine pipeline 🤣